Their natural armor is equal (and bad), and the Orca's bite is slightly more damaging than the Dolphin's slam. With its starting strength, that is all it gets. The Giant Beatle is slow, and has a slow fly speed with poor maneuverability, but it has a solid +6 natural armor. Level 4 brings a tiny bit more damage, medium size, and Ferocity. This helps quite a bit with the weasel's CMB for Grab/Grapple, but it may still have trouble staying attached to use Blood Drain. It also adds Tample, making the Parasaurolophus look like a possible Overrun user. Its dexterity is good, but that's its only really great ability score. Even so, this thing doesn't have the stats to be in melee poisoning people. Their speed is respectable and their ability scores are acceptable, but their natural armor is weak, and they damage is poor. It has paper thin natural armor, but it has good ability scores and a bite with grab. If you want Bull Rush to be part of your overall combat strategy, this is a great option. I have seen people ride ostrich, and those are only medium, so it stands to reason that a large Axe Beak might make for a passable mount. Because it now has only 11 dexterity (before the Animal Companion bonuses), Reflexive Strike is important for the Styracosaurus to serve as an area control tank. There are game balance issues to consider. With this much versatility, and viability from level 1, the Elephant is an excellent choice for nearly any character and nearly any situation. Some choices have interesting combat options like Grab and Trip which can provide additional utility in battle. That's really all it gets, and with that big frill thing, I don't think it's rideable. It has no natural armor, dismal strength, and only 10 constitution. With detailed images of the most famous RPG setting - Thanks to @GameholeCon and Alex Kammer. Ability Score Increase (Ex): This allows you to add 1 to any of your companions ability scores. 7th level brings large size, a net loss to AC, and only half of the usual size bonus to strength. In addition, because the giant spider is a vermin, it has no intelligence score and can't be made intelligent. The Orca also picks up blindsight 120 feet at this level, the same as a dolphin. Smaller, weaker, and slower than the Wolf, and it doesn't get Trip. Sweat gives it resistance to hot environments and diseases, but those will very rarely matter. The roc also gets three primary natural atacks, but with so little constitution and strength, it won't do much damage. Expert Climber allows it to climb (at half its land speed) on any vertical surface, which is effectively a slow climb speed. If you would like help with Pathfinder player options not covered here, please email me and I am happy to provide additional assistance. Animal Companions. At this size, you might be able to use the Ankylosaurus as a mount. The Iguanodon only gets on claw attack, which is dissappointing, but it gets to put 1.5 strength behind it. Clobbering Charge adds a free Bull Rush at the end of a successful charge attack. Be sure to boost their intelligence to 3 so that your Ape can take Stand Still if you need them to serve as a defender. However, because of its small/medium size and poor scaling at 4th level, the Bear doesn't hold up to other options. Level 7 brings large size and all of the typical associated benefits. The very specifically named "Bird" is a catch-all for birds of prey (I think). The Goblin Dog has excellent speed, but fairly terrible stats. As always, check with your GM and come to a reasonable conclusion before making any rules assumptions or character choices. Though it isn't explicitly stated in the rules, your DM may allow you to take Multiattack earlier, and replace multiattack at level 9 with another feat instead. Unfortunately, it has only one point of natural armor. Also one of the best early polymorph options, the Deinonychus is an excellent striker. This still isn't much, especially considering the existence of the Pachycephalosaurus. Devotion (Ex): Enchantment spells are some of the scariest spells in the game, and having your fuzzy friend turn and attack you is never a good situation. I've recently built a Hunter from the ACG and after selling some hard earned loot, it's time to buy gear. Why are all druids depicted with animals when they can't have a companion? Their attacks are fairly weak, and they have to choose between their gore or their hoof attacks. 604 2.0 Any worn companion item needs to be invested. While wearable wondrous items typically resize themselves to fit a creature trying to wear them, the Anyone know of any good animal companion equipment / magic items? It might make a decent flying striker, but it won't win any long-term fights against tough opponents. 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